updates on the progress of creating cythkill visualnovel

page for documenting the state of the cythkill visual novel, this project is my lifelong joy and is expected to take a few years until completion as i am fully developing it by myself
LOG #1: 9/07/2026

- development has been going really well!!

- as i write more and more, the themes of discrimination and innate selfishnes become prevalent. discrimination wasnt a theme i was expecting to work with so deeply, but it manifested itself and has been fitting in so well in all the puzzle pieces of the story.

- since last LOG i have reduced the game to 4 protagonists instead of 5. one of these is of course Fumi. a very fitting and interesting protagonist to follow i can assure you (─‿‿─)

- it made more sense this way, and no characters have been removed from the story, only the perspectives have been shifted. infact i am working on a lot of new side characters for the story, namely the new devil girl named Barcode

- the world is cruel and unforgiving, question your surroundings.
LOG #0: 1/07/2026

- ive created this new page so that i can have a public record of everything.

- currently i have 5 chapters planned, each chapter will follow a different protagonist (this aspect is inspired by the incredible storytelling method of subahibi)

- i still have a few side characters left to properly design, but other than that all designs are finalised

- will start on the character sprites once most of the script is finished, and i will share some here too

- as of right now, the planned playtime is between 10 to 15 hours long, but this is subject to change (hopefully even longer playtime wink wink)